4 posts tagged “helio”
Polaris Venture Partners general partner Simeon Simeonov is the latest to suggest that Google is working on a mobile Phone. In his blog, Simeonov divulges that Andy Rubin (who founded Danger and later, Asteroid, which was ultimately sold to Google) is working with a team of about 100 people on a Google phone. He also sites other Google acquisitions as evidence of a forthcoming Google Phone: mobile applications company, Reqwireless and Skia, who makes a portable graphics engine.
Simenov's blog is definitely worth a read. It is not the only evidence that a "gPhone" (as I've now taken to calling it) is in the works. Back in December, UK paper, The Observer, reported that Google was in talks with Orange:
[Google's] plans centre on a branded Google phone, which would probably also carry Orange's logo. The device would not be revolutionary: manufactured by HTC, a Taiwanese firm specialising in smart phones and Personal Data Assistants (PDAs), it might have a screen similar to a video iPod. But it would have built-in Google software which would dramatically improve on the slow and cumbersome experience of surfing the web from a mobile handset.
In the last year (plus), Google has proven that it wants to be a key player in mobile by innovating in the mobile applications marketplace and making key acquisitions (including Dodgeball, which Simeonov didn't mention in his blog). It is easy to see the business reasons why Google is making an investment in mobile. The mobile marketplace presents an opportunity for Google to expand its search and advertising empire. According to Ovum Ltd., mobile advertising will become a $1.26 billion market by 2009 (a big jump from the $45 million market it was in 2005). With the social media markets exploding and the lines between social media and targeted advertising becoming increasingly blury, I'm particularly interested in seeing what sort of social media featuers the gPhone incorporates. I'd love to see Google put out a mobile phone with built in GPS and suped-up Dodgeball built-in. If that happens, it would likely shake-up the mobile industry by encouraging innovation and possibly spelling the death of comanies like Helio and Amp'd.
Even if as the Observer suggests, the gPhone hardware isn't "revolutionary," my hope is that the software will be extraordinary. Having worked for 18 months as a full-time consultant on Palm Inc.'s Business Development/ Developer Relations team, I can tell you that a phone (hardware) is only as good as the software that runs on it. Palm's Treo is popular in large part because of the 3rd party software applications available for the device. Palm isn't the only company that appreciates the value that software brings to mobile hardware. Motorola and Nokia both have impressive 3rd party alliance programs (MotoDev and Forum Nokia). If Google puts out a phone, I suspect that it's strategic advantage will be in the availability of as yet, unreleased, proprietary social and productivity-related software. I hope that that the gPhone comes fully loaded with social features that help advance the mobile ecosystem and that any on-phone advertising is both tasteful and non-invasive.
Yesterday, inCode Telecom Group Inc. announced its "Top 10 Global Wireless Predictions for 2007". Topping the list as the number one trend for wireless operators in 1007 is Social Networking:
On the handset side, inCode predicts that in 2007, "Multi-Function Devices [will] Become Cheaper and More Versatile". This includes the introduction of video-capable devices to the masses. They also predict that location-based services (LBS) and GPS will become mainstream. According to the article:"Social Networking Gets Mobilized. Mobility is added to existing Internet business models, services and behaviors, driving traffic for wireless operators. Teens and twenties accustomed to constant connectivity and habit-forming Web sites, such as MySpace and Facebook, lead a wave of membership in mobile social networks. Location social networking including friend and event finder services gain popularity, even in the professional and over-50 segments. Google, Yahoo and Skype are more compelling for users than wireless brands, which are hard-pressed to compete. As customer appetites for social data and video services spike, wireless operators offer more “all you can eat” pricing for high-end data packages. Social networking applications initially are preloaded on many mobile devices sold and later become downloadable."
"GPS is the location technology of choice for the wireless industry. Handset manufacturers continue to push GPS-enabled handsets as the technology evolves from popular in-car satellite navigation systems like TomTom to a broadly accepted feature in wireless phones. With Nokia having launched its first GPS-enabled handsets in early 2007 and bandwidth available to support new multimedia services, location-based service providers build critical mass. Since there are 10 to 20 times more mobile phones sold than any other consumer electronics device, wireless is a huge driver for GPS adoption. That’s great for users and handset vendors, but the benefit to operators isn’t clear."
Another of inCode's predictions is that "Mobile Advertising Breaks Loose:"
This prediction, is already starting to come true, with MVNOs like Virgin Mobile USA and Amp'd Mobile planning to offer discounts to customers for viewing advertisements on their mobile phones. Cingular Wireless, Verizon Wireless and Sprint Nextel have also said they're going to test the concept of mobile advertising. And, according to CNET, mobile advertising services company, Millennial Media, which was founded by Paul Palmieri, a former Verizon executive recently received $6.3 million in Series A funding."Major brands shift from basic SMS marketing to more sophisticated multimedia advertising. RBC Capital Markets expects mobile marketing revenues to balloon from $45 million in 2005 to $1.5 billion by 2010. With the technological ability to target and measure the effectiveness of mobile advertising, brands are more strategic in their approach. Operators under increasing price pressure set limits on current handset subsidization. Brands take up the slack, subsidize handsets and services for target demographics and take direct ownership of marketing channels. Rich 3G content and video services and accuracy advancements in GPS-based location services deliver further value to brands targeting existing and potential customers in innovative ways."
inCode is on the money with their predictions for 2007. Tying together the above predictions for 2007 and thinking about the future, I predict that in 2008, mobile operators will further realize the power of social media - extending beyond simply social networking to all forms of social media. If all goes as I predict, in 2008, Mobile Operators, MVNOs, OEMs, and ISVs will harness the power of social networking, GPS (LBS), and multi-function handsets and incorporate the power of social media, adding applications and web-based services to handsets that add value to consumers. Services/ applications like Helio's Buddy Beacon, Dodgeball, etc. will increase. I predict that large mobile operators and OEMs will begin to pre-load devices with social networking-focused applications that incorporate GPS. I also believe that mobile advertising will increase and that the value of GPS to mobile operators will be realized in the ability to either charge for LBS social networking services and/or offer interactive mobile advertising via these LBS-enabled social networking applications.
Collaborative and community-based entertainment like YouTube on the go will evolve and continue to be popular. I also expect that sites that monetize video footage (of, say, news events) that users take on their mobile phones will become increasingly popular....Think sites like: ScoopLive.com, Scoopt.com, and SpyMedia.com.
Search Engine Optimization (SEO) and Social Media Optimisation (SMO) will also play a big role in mobile social networking AND mobile advertising in 2008. Though, I expect to see real advances in and popularization of this area happening towards the end of the year and into 2009, once mobile GPS and mobile advertising are better established. I see this happening in several ways:
- When users search for friends, that mobile advertising will be well integrated so that suitable meeting locations and activities will be suggested (e.g. restaurants, coffee shops, stuff to do, sites to see, etc.)
- Based upon users mobile searches, social networking behavior, and text written in the emails they send via mobile phones, mobile LBS and mobile ads will generate new advertising content.
These are my initial thoughts for 2008, and all of them are predicated on inCode's predictions for 2008 coming true. If you've got any additional predictions for 2008 and beyond, post a comment!
Thanks to technology and the Internet, the world is becoming increasingly transparent and accessible. Social media is playing an important role in this transformation. So far, most people seem to be responding to the power of social media favorably, and they’re using the power of social media for good. However, there is a risk that the pendulum could shift in the other direction over time. Below are the "5 Deadly Sins" of social media - pitfalls that proponents of social media should watch out for and proactively advocate against:
- Market saturation: There is a proliferation of social networking sites available – lots of sites are competing for users time. Marketers are creating new social networking sites in record numbers to promote their products, and the number of traditional social networking sites (MySpace, YouTube, Bebo, Gather, WAYN, CyWorld, etc.) are also growing. Users often use different for the same purpose but to meet different people. If the market becomes overly fragmented, it may become less useful and more burdensome to user. I hope that a natural market consolidation will happen eventually, but in the meantime, the industry runs the risk of users “burning out” from having to juggle too many different websites, on-line “friends”, different profile inputting tools, and passwords.
- Exploitation of social media at the expense of others: Social media makes it easier than ever to share information on-line. While, the power of information sharing is good, it can also be dangerous in the wrong hands, enabling: fraud, misrepresentation of identity, identity theft, sexual exploitation, and unethical sharing of corporate or government secrets. I just read an interesting article on the security risk that social media presents to corporations. The same is true for governments and individuals. The “Star Wars Kid” and Paris Hilton were two of the first people to learn a thing or two about that.
- Eradication of privacy: This one is closely linked to the bullet point above on exploitation, but I felt it deserved its own section because it goes beyond exploitation because what is considered private to one person, isn’t necessarily considered private to another. The Washingtonienne case is a good example of this. Another example is that anyone can get an aerial photograph of your house at Google Maps or go to Zillow to find out what your house is worth. Add location based social media services and mobile phones into the mix, and tracking people's location becomes easy via services like Helio's Buddy Beacon and Dodgeball. While these are great services and they offer opt-in privacy, it's scary to think what could happen if either service were hacked. Alternatively, imagine the damage that would result if someone's location information got into the wrong hands or was commandeered by a "friend" turned stalker.
- Opportunistic litigation: Lawsuits like those filed earlier this week against News Corp. pose a strong threat to the health of social media. If cases like these succeed, the rulings will send a dangerous message to the public: “You’re not responsible for your own safety or the safety of your children. Someone else is.” Unjustified lawsuits also stifle technical innovation and have the potential to strangle social media with excessive amounts of red tape.
- Opaque Marketing: Marketers are becoming more sophisticated about the ways that they use social media to their advantage. It is already difficult to avoid pop-ups and other advertisements on-line. And, with some social media sites, it difficult to tell what is advertising versus what is genuine, unbiased opinion. Take, for example, bloggers who get paid by companies to evangelize products (I don’t, but a lot do). Advertising on social media sites isn’t nearly as transparent as it should be, and social media runs the risk of being tarnished by overzealous marketers.
1/22/07 UPDATE: Thanks everyone for your insightful comments. I just read a great article by Mark Zielinski, a UK-based security engineer. The article talks about the threat that social media poses to corporate security. In the article, Mark talks about how employees use their work computers to check their social networking pages and that this poses a threat to corporate networks. Unsurprisingly, employees checking social media sites rather than doing work probably, has an impact on productivity - even more so than personal email. With these two points in mind, I'd like to add "Bringing Down the Corporation" as the 6th deadly sin of Social Media.
Companies are currently using social media and social networking sites as a platform for evangelizing their own products and/or improving their image. Even more interesting, is the way that companies (particularly mobile operators and OEMs) are thinking about how social media/social networking can:
I've been independently investigating social media (specifically social networking) for a while now because I believe it will revolutionize computing and human interaction. In particular, I believe that social networking has the potential to transform the current mobile telecommunications landscape.
- Make their products/services more attractive and usable to customers
- Increase customer numbers/ service subscriptions
- Connect customers to each other - driving data usage (which may be attractive to European Mobile Operators, most of whom do not offer "all you can eat" data plans, like many US-based Mobile Operators)
- and more.
I have a passion for mobile, and have worked extensively with mobile OEMs (Nokia, Inc. and Palm, Inc.), mobile operators, and independent software vendors (ISVs). While none of my jobs in telecommunications have involved investigating social media, my experience working in mobile has given me an understanding of OEMs' and operators' priorities. In my experience, operators are most concerned with driving revenue by increasing:
Mobile OEMs seem most concerned with driving revenue by:
- New subscriptions and renewed subscriptions
- Sales of "sticky" paid-for services that provide recurring revenue and drive consumers reliance on the network, without overburdoning the mobile network.
A growing number of players in the mobile space are betting that social networking will satisfy the above objectives, generating revenue and increasing ways that consumers use their mobile phones. Vodafone and others mobile companies are just starting to talk about their plans to push mobile social networking. According to a recent Business Week article, Vodafone is in "talks with a number of social-networking sites, and expects deals to be completed during the first quarter of 2007." Vodafone CEO, Arun Sarin did not say what sort of social networking services Vodafone will offer, but he's got high hopes for their ability to generate revenue. The article reports:
- Keeping mobile operators happy and increasing sales and carrier subsidies (Note: Mobile operators subsidize mobile phones in an attempt to lure their customers into signing new service contracts. Operators choose how much they want to subsidise each phone in their catalog, based on a number of factors. If two phones have similar features but one has a lower price point, the phone with the lower price point is likely to attract more attention from consumers, so OEMs are eager to get the highest possible operator subsidies for their own brand of phones, in an effort to squeeze the competition on price.)
- Increasing brand recognition of devices by offering "sticky" features/services that appeal to consumers as well as mobile operators
- Selling software, accessories, and services.
A recent report by Telephia, a leading independent researcher of mobile trends, reports that while most of the mobile social networking applications/sites don't have a large enough user-base to track, consumers want to access social networking services on their phone. According to Telephia's report, almost 1.4 million mobile customers logged onto MySpace using the wireless Web in September 2006 (Note: I couldn't find this report on Telephia's site, but several reliable sources mentioned it - Mercury News, Government Technology.). I assume this means that users logged in to MySpace.com using their mobile browsers - as opposed to using the MySpace Mobile software application, which is distributed exclusively by Helio, a relatively small (and new) OEM. Cingular and BellSouth both offer a service which sends customers a text message when they get posts on their MySpace pages, but the Mobile MySpace application/service is only available on Helio, which demonstrates carriers' interest in paid-for services associated with social networking.Sarin says social networking, mobile advertising, mobile video, and other advanced applications are on the rise. "We expect these services to generate 10% of our revenue within three or four years," he says. Vodafone generated $29.4 billion in revenue and $6.6 billion in profit during the first half of the year, beating analyst forecasts.
MySpace access is not the only example of the mobile industry's interest in social networking. Location-based (LBS) social networking services are growing. Helio, who is big on services, now offers a social networking service called Buddy Beacon, which, using GPS, allows a customer to let up to 25 of his/her "buddies" track his/her whereabouts by using another Helio mobile... Seems a bit of a scary proposition to me, but I'm sure it's got appeal in the teen and college market. ISVs like Google and Boost Mobile offer other location-based social networking services. Google's Dodgeball, now available in 22 US cities in the US, allows you to:
- Let your friends know where you are
- Discover friends of friends within a 10 block radius
- Meet potential love matches and be notified when they're nearby
- Find venue locations and broadcast them to friends
Boost Mobile offers Loopt, which allows you to put yourself on maps accessible to friends via their mobile phone, allowing them to see where you are and what you're up to and vice versa.
Besides LBS, there's potential for mobile video social networking. Another of Telephia reports says that: "three percent of U.S. mobile subscribers, representing nearly eight million consumers, use their cell phones to take personal videos. This adoption rate for mobile video capture doubles to six percent among mobile subscribers who recently purchased a new handset, revealing a rapid upward trend." Clearly, this has implications for the mobility of all of those video sites I've discussed in previous blogs.
The aforementioned Business Week article on Vodafone's entry into social networking points out that some analysts are sceptical of social networking's potential to generate revenue:
Cell phones are still primarily used for personal or one-to-one communication," writes David Schatsky, president of researcher JupiterKagan, in a report. "Services relying on unique features of the cell phone offer better, though modest, revenue prospects."
Wireless phone companies have been reluctant to open their networks to third parties. In the past, they have offered proprietary, high-margin services such as text messaging. The Internet offers cheaper, open platforms such as instant messaging and social networking. As the cell phone becomes equipped with increasingly powerful Internet browsers and faster Internet connections, the migration of open Internet standards to the wireless world is all but inevitable (see BusinessWeek.com, 11/3/06, "Cingular: Giving Away the Music Store").
With companies like Google, proposing that web-based mobile applications like Dodgeball and mobile Gmail should be free to users (using an ad-based model), it may be tough for mobile operators to generate revenue on competitive "charged-for" services. That said, if a mobile operator, ISV, or OEM is able to offer a new and unique enough social networking service, which enough users adopt:
Either way- there is a future for mobile social networking, but this future may not be led by mobile carriers. The "walled garden approach" that carriers have embraced for so long, flies in the face of the usefullness of social networking and will be challenged by the likes of Google and other web-based social networking mobile ISVs. I don't think that users will accept being inhibited by who they can interact with based upon what mobile network or phone they're on.
- It will be possible to make that applicaiton free, given ad-based revenue, and/or
- Users will be willing to pay for it, to avoid ad exposure (which is sure to increase on mobile phones in time).
Regardless of what happens, I am exicted to see how the mobile social networking market unfolds- especially:
Stay tuned to hear my thoughts on these questions in future blogs. And, if you're interested in mobile blogging, check out SixApart's new Vox Mobile application.
- Who will lead the mobile social networking game? Will it be ISVs, OEMs, mobile operators, or a combination of all three?
- Will users want to access social networking services on their mobile phones via stand-alone applications, or will web-based stub apps prove more popular? (This may impact the way that social networking information is delivered to customers via mobile - think about the differences between the use-cases with free web-based email vs. paid-for push email.)
- What is the revenue model? Will it be ad-supported or subscription based?
- How will the convergence of mobile phones, land-line phones, cable/satellite, DSL/Cable internet influence who wins the social networking game?