2 posts tagged “videoegg”
Apple:
- iPhone 2.2 Firmware was released. MobileCrunch’s review is here. Excerpted summary of the article: “Safari’s address bar/search … tweaked a bit, apps now request a rating upon deletion, over-the-air podcast downloads …, various video and audio quality tweaks, and assorted bug fixes throughout… Google Maps has been upgraded to include Street View and directions for public transit and walking - if you have an iPhone rather than an iPod Touch…According to early reports, 2.2 for the iPod Touch brings everything but the Google Maps upgrade.”
- The SEC gave Facebook permission to stay a private company, while having over 500 shareholders. This will allow Facebook to continue to issue options and restricted stock to its current and future employees.
- Facebook launched its verified app program, which requires developers to pay $375 to have their app “verified”
- Google Mobile: John Gruber reports that Google seems to be using an undocumented API for the voice search feature in its recently updated Google Mobile iPhone application. Normally doing this is against the SDK Guidelines. So, the questions are: Did Google get Apple’s permission to use this API? Did Apple not realize that that Google was using an undocumented API, or did they turn a blind eye to the usage. You can read about the saga on John Gruber’s post here. You can see the Google video demo of the Google Mobile update here.
- YouTube: A researcher is claiming that he’s discovered the key to predicting the success of YouTube videos. TechCruch’s summary is very good: “Crane claims every time a YouTube video turns into a hit, the development takes the form of an “attention spiral”, a geometric pattern that partly follows physical laws. He discovered that a decrease of popularity with certain videos, for example, can be explained through methods usually utilized in modeling the aftershocks of earthquakes.”
- Motorola launched the "MOTODEV Widget Developer Challenge" for it’s mobile Linux platform.
- MySpace for RIM’s Blackberry is which launched on Nov 12 has apparently been downloaded more than 400,000 times! You can get it here.
- Check out the real-time results of Guy Kawasaki’s ongoing survey that asks people how much they’d be willing to pay for Twitter. So far, more than 662 people say they’ll be willing to pay $5 or more a month for Twitter. 1,780 say they won’t pay and would rather Twitter go away than start charging.
- Jerry Yang stepped down as Yahoo!’s CEO, and Yahoo! Is now on the lookout for a new leader.
- Yahoo is rumored to still be thinking about buying AOL.
- Recent Layoffs:
- Strands and Qik lay off 10 % of their staff.
- Palm Inc. A friend reports that over two thirds of the business development and developer technical support teams were affected
- Industry News:
- Mobile advertising company AdMob’s latest Mobile Metrics Report just came out. You can download it here. Highlights of the report include: “The iPhone is now the #1 device worldwide in the AdMob Network with 4.1% share of requests in October. Since AdMob launched its ad units for iPhone sites and applications, iPhone requests have increased from 28 million in July to 236 million in October. This month, we break out iPhone requests by country and region.”
- Appterra, a mobile advertising company just closed a $10.5 Million round of financing and announced that former Yahoo! senior executive David Karnstedt joined its board of directors.
- “Interactive Advertising Bureau (IAB) and PricewaterhouseCoopers LLP (PwC) today announced that Internet advertising revenues reached almost $5.9 billion for the third quarter of 2008, representing an 11 percent increase over the same period in 2007. While double-digit annual growth continues, the quarter-to-quarter curve remains relatively flat compared to recent past performance.” Read more here. This is very good news for the technology industry, which largely monetizes through advertising. I’ve been concerned that since advertising was one of the first industries to decline in the 2000-2001 dot com fall out that the decline in internet advertising between Q4 07 and now may signal challenging times ahead for the monetization of online properties. This study is a re-assuring sign that Internet advertising is on the rise after a brief decline.
- Videoegg extended its online advertising reach to the iPhone.
- Technology announcements:
- Citysearch overhauls mobile and web sites, maximizing on Yelp's bad press. They also went social by integrating with Facebook Connect in this new beta version of Citysearch.
- SnapTell: This is a new, free iPhone application that gets great reviews from TechCrunch: “take a photo of the cover of any CD, DVD, book, or video game, and the application will automatically identify the product and find ratings and pricing information online.“ It just launched on the iPhone.
- Sony adds social networking to the Playstation in the form of its Home virtual world.
- OpenTable released an iPhone app available in the iTunes store.
- Xobni, an Outlook plug-in that helps you organize email conversations, contacts and attachments just added integrations with Yahoo Mail, Facebook, Skype, and Hoovers.
- According to a new study, 22% of consumers are unlikely to respond to email social marketing. 12% will click on messages on social sites.
Tonight is the first chance I've had to write about the Facebook Developer/ Influencer conference that I went to last week. The event was an invite-only afternoon of panel discussions hosted by Seth Goldstein of SocialMedia. Attendees included about 50 developers, entrepreneurs, investors, and a couple of bloggers, and the discussions ranged from "When, if ever, will Facebook start 'taking back' core chunks of its platform?" to "What metrics really matter for gauging success on the Facebook platform?"
The conference began at Noon with lunch and networking followed by the first panel discussion at 12:30: "What is Engagement and why is it so important?" In the first session, Dave McClure from 500 Hats and Seth Goldstein set the stage for the rest of the event. Dave emphasized the importance of establishing more meaningful metrics for measuring the success of Facebook apps - beyond counting user installs. His point was well taken... Clearly we need a way of measuring user engagement in apps, especially given that people are often compelled to download apps that their friends send to them and never use them again. Just because an app has great word of mouth success initially, doesn't mean that it will latch on for the long haul. Similarly, time spent on the app isn't the right measure for success either. As Seth asked (and I'm paraphrasing), 'What's a more important to Facebook's success- a graffiti app that allows Facebook users to draw for 3 hours, or an application that encourages shorter but more frequent interactions?'
Rumor has it that Facebook will be unearthing at least a few 3rd party app success metrics internally in the next couple of month, but it remains to be seen whether they'll share this information with the world. So far, Facebook hasn't released any helpful metrics for measuring user engagement on apps. Perhaps this is because they don't have them, or perhaps they're holding their cards close to the vest in the hopes of determining the best way to move forward (i.e. by taking back parts of the API they already opened and/or extending new Facebook features that leverage lessons learned by observing user engagement stats on leading apps). Either way, in order for the 3rd party developer community to flourish on Facebook, developers will need a better understanding of what makes a winning app and which apps are the most successful based on those metrics.
The next session of the day was about "Creating, Spreading and Scaling Multi Million User Facebook Apps." The all-developer panel included:
- R. Tyler Ballance from Slide,
- Blake Commagere of Vampires / Zombies / Causes,
- Dave Genztel from SocialMedia,
- Jia Shen from RockYou,
- Joe Winterhalter and his colleague, Eric (didn't catch his last name), of Quizzes and
- James Hong from Hot or Not.
Tyler also brought up the issue of Facebook's need to communicate more proactively and effectively with Developers. He and others expressed concerns that Facebook had made some code changes without talking to developers in recent weeks, which resulted in killing thousands of profiles within Slide's database alone. Generally, the developer panelists felt that Facebook's attempts to help a large number of small developers may unintentionally hurt larger developers. As I've mentioned in previous blogs, I'm a huge proponent of investing in developer relations. When you allow ISVs/ developers (at least large ones) to plug into your API, you should be treat them as strategic alliance partners and give them insight into what you're planning in exchange for quality assurances. If you don't, you run the risk of alienating thousands of your users if/when something goes wrong with the apps that plug into your platform.
Blake Commagere, who helped develop popular facebook apps like Causes went on to talk more about developing Facebook apps. It took 4 engineers to develop the Causes app (which was written in Ruby on Rails). Blake pointed out that to develop a successful Facebook app, you don't need 100 app servers, you just need to make sure the app and database are solid. By way of example, Causes runs using 11 app servers, which serve 2.5 million users, and it is working well. Joe and Eric who developed Quizzes, only use 4 servers for their app. They emphasize the importance of focusing on app quality and investing time in apps that will grow spread quickly virally.
All of the developers mentioned that that Facebook platform is a little sluggish at times. James Hong from Hot or Not said that to combat delays, his team opted for using Ajax. The challenge here is that most ad networks don't currently consider user action as the way by which advertisers pay for ads. Instead, it's still page changes. In principle, the ad networks James knows say they're happy to move towards a user action model, but in the meantime, there are monetary disadvantages to using Ajax on Facebook. But, most of the panelists seemed okay with the tradeoffs in the short-term because they increase user engagement long-term. At the time, Hot or Not is apparently making $1000/day off of AdSense, and rumor has it (according to a member of the audience) that Graffiti is making $100,000 month!
Ads were a hot topic on all panels - including the developer panel - with the need for relevant content delivery emerging as a key theme. Most of the developers on the panel said they'd been approached to do demographic based behavioral targeting of users. What I found interesting is that the only data anyone would cop to hearing advertisers request is: sex and geography. If this panel was any indication, for all of those personalization fans out there (of which I'm one), it looks like we're a ways off from seeing any meaningful movement in this space.
The 2pm panel was on "Facebook Advertising Models." Panelists were:
- Aryeh Goldsmith (Acebucks)
- Sourabh Niyogi (Appsaholic)
- Scott Rafer (Lookery)
- Narendra Rocherolle (fbExchange)
- Matt Sanchez (VideoEgg)
- Sundeep Ahuja (Appfuel)
How useful are Facebook users to developers and advertisers? The final session addressed "How to Value Facebook Apps." The panelists were:
- Eve Phillips, (Greylock)
- Keith Rabois, (Slide)
- Naval Ravikant, (Hitforge)
- Angela Strange, (Bay Partners' AppFactory)
- Susan Wu, (Charles River Ventures)
For those of you interested in future developments in the Facebook space, Dave McClure mentioned that he's planning a Facebook conference of his own on October 7-9. Stay tuned to his blog for details.