4 posts tagged “you tube”
Today, I got an invitation to try the closed 'pre-Alpha' of Loic Le Meur's (former head of SixApart Europe and founder of Le Web) new start-up, Seesmic, which enables Video conversations on your phone. You can think of Seesmic as a video Twitter plus a load of forthcoming features to come. TechCrunch's review from back in October covers the current and some forthcoming features well (integrations with YouTube, Skype, Twitter, etc.).
So far, I've not gotten into vlogging or publishing videos on YouTube, etc., but when I get a new Mac (with video camera), Seesmic will probably change that. The site is still alpha, but I'm excited to see how it continues to develop. The idea of being able to have a 'conversation' online with people all over the world through video is awesome. The conversations I've seen on Seesmic so far are really interesting and entertaining, and they're being had by smart people who I like listening to and can envision wanting to talk to. I'm looking forward to participating as soon as I bin my ol' PowerBook G4 for something new (crossing fingers that Jobs announces new laptops at Mac World next week).
If you register for the beta on seesmic.com, you won't get an invite immediately. There are thousands and thousands of people on the waiting list, and the current version is invite only. But, while you're waiting for your invite, you can still watch the Seesmic "show" on YouTube. The show is a great way of hearing what Seesmic is up to, and as an added bonus, it's entertaining. The last few videos I've watched with Loic and Vinvin (famous vlogger and VP of Content) are hilarious.
Here are some of the seesmic show episodes that you should see (* indicates more factual than funny but still entertaining):
Contains good examples of conversations:
Funny:Very funny:
I could keep going on my recommendations, but once you watch the above, you'll probably want to explore more. The bottom line is that Seesmic is definitely a start-up to watch and try. Oh, and if you're looking for a job, as you'll see from the videos, soon, more than 1/2 of the employees at Seesmic will be have been discovered through their Seesmic activity.
What do you think about Seesmic? Post a comment. If you're not on Vox, feel free to email your comment to me, and I'll manually post it.
Today, I read an interesting article on Pocket-Lint, which summarizes a recent Harris Poll, which questioned 2,309 people back in December 2006:
According to the article, 3/4 of respondents would be less likely to visit YouTube.com if ads were placed in front of videos. Interestingly though, that same group of respondents, was okay about TV network websites airing commercials during on-line showing of television shows. Almost as many adults (41%) have watched a video on a TV network website as they have on YouTube (42%).Of all frequent YouTube users, two-thirds (66%) claim they are sacrificing other activities when on YouTube. Although their visits to the site are most likely to have been at the expense of visiting other websites (36%), time spent watching TV is next most likely to have taken a hit (32%). YouTube also cuts into email and other online social networking (20%), work/homework (19%), playing video games (15%), watching DVD(s) (12%) and even spending time with friends and family in person (12%).
Pocket-Lint takes a unnecessarily negative view of what these survey results mean for Google's monetization of YouTube, saying: "It seems like TV
networks can get away with advertising more easily." I don't think this is necessarily true, and I take a much more positive view of the survey results than Pocket-Lint. While additional research would be required to confirm my thoughts, I suspect that people are more willing to see ads on material that cost money for networks/studios to produce because there is a high likelihood that this content will be entertaining vs. seeing ads on material that had little production cost and may or may not actually be entertaining.
The thing with home videos on YouTube is that users have to sift through material to find the really funny/ interesting/ good stuff. That's part of the excitement and charm of the site, but it may also make users reluctant to accept watching ads, if they feel those ads "waste their time." This isn't to say that users won't accept ads on YouTube, but if YouTube goes, choses to implement ads, to be successful, ads will need to be both relevant to the user and offered in formats that don't annoy users. Another issue, which I think impacts users willingness to see commercials, is the quality of the picture. When copyrighted content is illegally posted on YouTube, it is often not very high resolution footage, which impacts the viewing experience. When a user watches copyrighted content on a network's website, the footage is usually very clear and higher resolution. I think it goes without saying that if YouTube were able to legally secure content from the content owner (e.g. movie studios/networks), resolution wouldn't be an issue. But, why would a Studio or Network want to "give" YouTube their content? I've got a few ideas...
If YouTube users are, as the Harris Poll suggests, really sacrificing time elsewhere in order to spend time on YouTube, there should be plenty of revenue generating opportunities for Google. First, there are the conventional options worth exploring:
If, however, Google wants to make serious money with YouTube (without being "evil" in the process), there is plenty of room to innovate... As I mentioned in an earlier post, YouTube recently announced that it would soon incorporate an audio engine that recognizes songs laid on top of home videos that appear on YouTube. At the end of videos, YouTube will give viewers a chance to legally purchase those songs. This technology could be used to allow users to buy/download videos from studios/ networks as well. However, I see enormous possibilities to innovate and create revenue generating opportunities, which would allow Google to extend the advertising empire it started with AdWords into a whole new generation of interactive advertising.
- Conventional Ads - Additional studies would likely be required to determine what type of ads could be run without causing YouTube user attrition.
- It might not be a good idea to put ads ahead of every user-generated video on YouTube, but video ads or splash print ads may be tolerated by users in front of or behind highly ranked home movies or videos that networks and studios post (if YouTube is successful as signing licensing agreements with content owners).
- Targeted banner ads on Youtube.com, or short video or splash ads put in front of YouTube videos that are fed through to other websites (say VOX blogs, etc.) may be more tolerated.
- Subscription services - Perhaps users who aren't willing to see ads would be willing to pay a subscription fee to watch videos. While those who are happy to watch ads, could do so, in lieu of paying a subscription fee.
- Free to stream X number of times - Pay to watch more than X times or to download the video to your PC, Phone, iPod, etc..
Google could power a next generation advertising platform on YouTube that works like this for consumers:
- Watch a video on YouTube
- If you've liked anything you've seen/heard about in this video, buy it now or get a discount to buy it.
- YouTube could suggest products to purchase that appear in the video that users have just watched. Advertisers already pay to get rappers to mention products (cars, booze, etc.) in songs, and they pay for subtle (or not so subtle) product placement in films and TV shows... I imagine these same advertisers would LOVE the opportunity to immediately capture customers by either enabling them to buy (or providing them coupons to buy) products featured in YouTube videos.
- If you like what you've just watched, check out these other programs X,Y,Z (this already exists on YouTube, but it could be enhanced/expanded to more closely mirror the system on NetFlix, which recognizes a users' interests and behaviors in combination with the behavior of users with similar profiles).
TV Networks and movie studios may be more likely to allow YouTube to use their content, if significant revenue sharing opportunities are involved. A great way to generate tons of ad revenue (without bothering the consumer) is to work with advertisers who pay for product placement within movies and TV shows, allowing them the opportunity to capture new customers who are exposed to their product placement via watching movies/shows on YouTube. YouTube could either allow users to click-to-buy (or express interest in) products within videos (a possibility if the videos are uploaded directly by the studios/networks) OR offer viewers the opportunity to purchase any of the featured products at the end of the video.
For those of you who are wondering why networks/studios would want allow YouTube to reap the rewards of this idea, versus just implementing it themselves on their own websites, that's a great question. In order to make this model work, Google/YouTube would have to make a multifaceted and compelling case, which could include the following points:
In addition to enticing networks and studios, YouTube could easily entice individual contributors (home video producers) to upload quality video content. One way to do this is by maintaining a list of products and songs that have the potential to generate extra revenue sharing opportunities for uploaders. For example, I mentioned earlier that advertisers are willing to pay rappers to mention products in their songs. Why wouldn't those same advertisers be willing to pay YouTubers for playing those songs on top of their home movies IF they could prove that doing so increased customers? If viewers had the immediate opportunity to purchase the product they just heard about on YouTube after watching a video, YouTube would have the case to get ad (and commissions) revenue off of the advertiser. To prevent gross over commercialization and "pimping" of products, YouTube could require videos to get a certain number of page views and high rankings from viewrs before agreeing to share the revenue.
- YouTube has the ability to bring new viewers to network's/studio's content... When a user goes to YouTube, they often go to explore/discover new content. Whereas, users that go directly to a network's or studio's website go with the intent of discovering content they already know about.
- YouTube could easily maintain multiple years of content, bringing back to life ad opportunities that studios and networks thought long gone (see Reese's Pieces example a few paragraphs below).
- Google is an advertising machine and has the ability to share revenue with studios and networks. (YouTube/Google would need to make this case strong enough by offering enough of a revenue share to discourage networks from thinking it is worthwhile to expand their own IT staff and infrastructure to implement the idea themselves.)
Taking this a step further, if, someone were to upload a video with a rap song overlaid on the top that mentioned say "Sprite" and PepsiCo didn't want to pay to have viewers "click-to-buy" (or print off a coupon) at the end of the video, Google could offer that opportunity up to a Sprite competitor, like "7-Up".
A few use cases to illustrate my point...
- Watch the movie, ET, and at the end of the movie, have the option to buy Reese's Pieces or get a manufacturer's coupon for 10% off.
- Watch Grey's Anatomy, and at the end of the show, download songs from the soundtrack from the record labels or a Gray's Anatomy t-shirt from ABC.
- Watch someone's home movie with Snoop Dogg's "Gin & Juice" laid over the top, and at the end of the movie, buy the song and/or download a coupon that allows you to get a 10% discount on your next Segram's Gin purchase at BevMo. (When viewers use these coupons, there is even an opportunity for revenue sharing with YouTube, The Record label, and the person who posted the video and chose the song.
In summary, ad revenue and user enthusiasm potential is far from lost for Google and YouTube. In fact, the world is very much Google's oyster. There are infinite revenue generating possibilities for Google, content owners, and advertisers, which, if executed properly, benefit the consumer. The trick is thinking creatively and getting buy-in from both advertisers and content owners. If anyone can do it (without being "evil"), Google can.
Yesterday, inCode Telecom Group Inc. announced its "Top 10 Global Wireless Predictions for 2007". Topping the list as the number one trend for wireless operators in 1007 is Social Networking:
On the handset side, inCode predicts that in 2007, "Multi-Function Devices [will] Become Cheaper and More Versatile". This includes the introduction of video-capable devices to the masses. They also predict that location-based services (LBS) and GPS will become mainstream. According to the article:"Social Networking Gets Mobilized. Mobility is added to existing Internet business models, services and behaviors, driving traffic for wireless operators. Teens and twenties accustomed to constant connectivity and habit-forming Web sites, such as MySpace and Facebook, lead a wave of membership in mobile social networks. Location social networking including friend and event finder services gain popularity, even in the professional and over-50 segments. Google, Yahoo and Skype are more compelling for users than wireless brands, which are hard-pressed to compete. As customer appetites for social data and video services spike, wireless operators offer more “all you can eat” pricing for high-end data packages. Social networking applications initially are preloaded on many mobile devices sold and later become downloadable."
"GPS is the location technology of choice for the wireless industry. Handset manufacturers continue to push GPS-enabled handsets as the technology evolves from popular in-car satellite navigation systems like TomTom to a broadly accepted feature in wireless phones. With Nokia having launched its first GPS-enabled handsets in early 2007 and bandwidth available to support new multimedia services, location-based service providers build critical mass. Since there are 10 to 20 times more mobile phones sold than any other consumer electronics device, wireless is a huge driver for GPS adoption. That’s great for users and handset vendors, but the benefit to operators isn’t clear."
Another of inCode's predictions is that "Mobile Advertising Breaks Loose:"
This prediction, is already starting to come true, with MVNOs like Virgin Mobile USA and Amp'd Mobile planning to offer discounts to customers for viewing advertisements on their mobile phones. Cingular Wireless, Verizon Wireless and Sprint Nextel have also said they're going to test the concept of mobile advertising. And, according to CNET, mobile advertising services company, Millennial Media, which was founded by Paul Palmieri, a former Verizon executive recently received $6.3 million in Series A funding."Major brands shift from basic SMS marketing to more sophisticated multimedia advertising. RBC Capital Markets expects mobile marketing revenues to balloon from $45 million in 2005 to $1.5 billion by 2010. With the technological ability to target and measure the effectiveness of mobile advertising, brands are more strategic in their approach. Operators under increasing price pressure set limits on current handset subsidization. Brands take up the slack, subsidize handsets and services for target demographics and take direct ownership of marketing channels. Rich 3G content and video services and accuracy advancements in GPS-based location services deliver further value to brands targeting existing and potential customers in innovative ways."
inCode is on the money with their predictions for 2007. Tying together the above predictions for 2007 and thinking about the future, I predict that in 2008, mobile operators will further realize the power of social media - extending beyond simply social networking to all forms of social media. If all goes as I predict, in 2008, Mobile Operators, MVNOs, OEMs, and ISVs will harness the power of social networking, GPS (LBS), and multi-function handsets and incorporate the power of social media, adding applications and web-based services to handsets that add value to consumers. Services/ applications like Helio's Buddy Beacon, Dodgeball, etc. will increase. I predict that large mobile operators and OEMs will begin to pre-load devices with social networking-focused applications that incorporate GPS. I also believe that mobile advertising will increase and that the value of GPS to mobile operators will be realized in the ability to either charge for LBS social networking services and/or offer interactive mobile advertising via these LBS-enabled social networking applications.
Collaborative and community-based entertainment like YouTube on the go will evolve and continue to be popular. I also expect that sites that monetize video footage (of, say, news events) that users take on their mobile phones will become increasingly popular....Think sites like: ScoopLive.com, Scoopt.com, and SpyMedia.com.
Search Engine Optimization (SEO) and Social Media Optimisation (SMO) will also play a big role in mobile social networking AND mobile advertising in 2008. Though, I expect to see real advances in and popularization of this area happening towards the end of the year and into 2009, once mobile GPS and mobile advertising are better established. I see this happening in several ways:
- When users search for friends, that mobile advertising will be well integrated so that suitable meeting locations and activities will be suggested (e.g. restaurants, coffee shops, stuff to do, sites to see, etc.)
- Based upon users mobile searches, social networking behavior, and text written in the emails they send via mobile phones, mobile LBS and mobile ads will generate new advertising content.
These are my initial thoughts for 2008, and all of them are predicated on inCode's predictions for 2008 coming true. If you've got any additional predictions for 2008 and beyond, post a comment!
For those of you interested in using Social Media as a way to communicate to your customers, partners, etc., I recommend reading the following blog post by Rohit Bhargava, VP of Interactive Marketing for Ogilvy Public Relations. Back in August, Rohit started an interesting conversation about Social Media Optimization (SMO), summarizing a series of rules for implementing a successful SMO strategy:
In time, Rohit linked to a few additional “rules,” for SMO, as offered by other bloggers. Including:1. Increase your linkability
2. Make tagging and bookmarking easy
3. Reward inbound link
4. Help your content travel
5. Encourage the mashup
6. Be a User Resource, even if it doesn’t help you (Jeremiah Owyang)
7. Reward helpful and valuable users (Jeremiah Owyang)
8. Participate (Cameron Olthius)
9. Know how to target your audience: "If you don't even know your target audience you are in trouble. I would love to have everyone using my product too, but you need to be realistic. There is always going to be a certain audience you can appeal to and others that you can't. So know your appeal and who it is appealing to." (Cameron Olthius)
10. Create content (Cameron Olthius)
11. Be real (Cameron Olthius)
12. Don’t forget your roots, be humble (Loren Baker)
13. Don’t be afraid to try new things, stay fresh (Loren Baker)
14. Develop a SMO strategy (Lee Odden)
15. Choose your SMO tactics wisely (Lee Odden)
16. Make SMO part of your process and best practices (Lee Odden)
A couple of weeks after publishing his original post, he wrote:
At this point, I think it's safe to say the term has grown beyond a point when I feel like I can (or should) be the gatekeeper to decide what the 17th rule should be or how this area evolves. So, to that end, for those interesting in continuing the discussion and helping SMO to grow - here is my quick list of things you can do to help spread the word about SMO:
- Post your thoughts on your own blog
- Add a comment to the original SMO post on this blog
- Add a comment to a relevant blog post about SMO (whether they mention it or not)
- Tag any blog posts or online content about SMO with the tag "socialmediaoptimization"
- Update the Social Media Optimization page at the New PR Wiki
- Translate the rules into more languages (apart from those already done)
- Tell your colleagues (especially those outside online marketing) about SMO
I agree that SMO is an important topic of conversation, and while I don’t want to “own” the conversation either, I would like to add a new rule to the list - building a bit on rule 9:
17. Make your Social Media Optimization strategy targeted and multi-pronged. Know your audience and customize marketing messages, making them relevant and compelling to the core groups of people you're targeting (e.g. YouTube users, bloggers, social networkers, people interested in specific topics, etc).
In my view, one of the most important parts of implementing a successful social media optimization strategy is not just knowing your target audience but making marketing messages to your different target audiences relevant. I advocate using social media to articulate marketing messages in a slightly different way to different target groups – ensuring that the message a prospective customer received is tailored to their specific needs/interests. From a customer’s perspective the best “sell” is a “soft sell” – one that makes them excited to buy a particular product/service rather than one that makes them feel “forced” to buy it. In other words, people want to buy products because they actually want them, not because they’re told they want them.
The companies who participate in Second Life (as discussed in my blog on December 7, 2006) are doing something right. They’re making their message relevant to a specific group of people with a particular interest. These advertisers are offering Second Lifers something that is relevant to/ enhances one's “second life”. I recommend that companies take a similar approach to other marketing via other social media avenues. So, for example, if you’re trying to attract YouTube users to purchase your product, talk about why your product is relevant to YouTube… If you make a mobile phone, place a targeted ad on the site that emphasizes about how easy and fun it is to watch YouTube using X, Y, or Z model of phone. If you’re selling Mentos or Diet Coke, plug the YouTube videos that feature your product.
When you're building an SMO strategy, take a more targeted approach by:
- Customizing your ads, making them relevant to different target groups
- Writing blogs and posting relevant track backs / comments in high-traffic blogs that point out the positive aspects of your products
- Participating in popular social networking sites and “making friends”, etc.